If and why is randomness a bad thing in competitive games?

AFAIK it is a consensus within esports that randomness should be reduced? League of Legends has little RNG, Dota has more but both games employ rng smoothing algorithms (details for Dota, LoL). The rationale is that if there is randomness then random chance can easily determine the outcome of a match (instead of player skill) … Read more

How to make attention grabbing notifications?

A lot of my play-testers miss the tutorial notifications in my game. The notifications fade into the screen and fade out after the player progresses away from where the tutorial was relevant. I’ve tried adding a moving gif (the little orange thing in picture below) but it still doesn’t draw enough attention. Could someone please … Read more

Does concurrency inherently introduce “randomness” into a game?

When a game is implemented with concurrency (as most games are), does this necessarily, by its very nature, introduce an element of randomness into the game that is outside of the players’ control? Note that when I use the word “random”, I’m not meaning to launch into a philosophical debate about the deterministic nature of … Read more

Are loading screens more important than they appear to be? [closed]

Closed. This question is opinion-based. It is not currently accepting answers. Want to improve this question? Update the question so it can be answered with facts and citations by editing this post. Closed 5 years ago. Improve this question I am creating a game in Unity that is really low poly and uses few resources … Read more

Design constraints for games that the elderly (65+) get engaged with

I’m a newbie in game design and gaming in general (Tetris, board games, this sort of things). But have observed that the elderly got very much engaged with bubble shooter and solitaires (quite different approaches). I’ve tried to look for something similar, and have tried to initiate some in these games, but nope, the shooter … Read more

How to handle two player-programmed robots attempting to enter the same discrete grid cell in one game tick

I am making a game with discrete block positions (something like minecraft) where you can program robots with instructions to move around, the robots are the size of one block, and they can execute one instruction per game “tick”. There is a problem when two robots want to move to the same cell in the … Read more

What tools/software are used to make the environments/levels/maps in games? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for … Read more