From Alpha 17, if prisoners decide to have a little riot, the most dangerous prisoners will target your armoury and attempt to arm themselves with shotguns and the like. I’d like to know a bit more about the mechanics of this (ideally without triggering an armed riot!).
In order to arm themselves, do they have to just reach a tile designated as an armoury or do they have to reach a gun rack?
I’m interested because I need to know if the following design is safe:
As you can see I have an isolation corridor and an internal armoury. Unfortunately the 3*3 space assigned is not enough for my three guard lockers, equipment rack and table plus space for the three guards to rest. In order to solve this, I considered designating the outside corridor as armoury too and place the required table and lockers there, leaving only the gun racks sheltered in the inner room.
That’s entirely redundant, however, if the prisoners can just break in and arm themselves without going near a gun rack. What’s the mechanic here, do they have to touch a gun rack to get guns or is being in the armoury enough?
I’m reasonably confident that I’ve now found the answer in the original alpha release video:
Proceeding frame by frame (by mashing the space key) from 12.01, you can just about make out that the prisoners magically have guns in their hands as soon as they hit the first armoury tile. This would mean that my original suggestion wouldn’t be secure.
I can’t be entirely sure as things may have changed in alpha 18, however I can say that this is the answer in the interim before I work out a way to cause a test riot.