How can I compact my Scrap Mechanic logic down?

Is there a way for me to more easily compact my logic? For example, Here I have this start to a 64bit ALU:
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I have no idea how I could just turn this into a 64-wide prism, but so often when you see complicated logic on the workshop, that is how it comes. A glass-enclosed cube.

How do people make these?

Note: If anyone reading this question knows a Scrap Mechanic logical engineer, share this question with them! Thank you.

Answer

You can open the blueprint in a text editor. Blueprints are saved as .JSON files, its just a text file written in a format a program can understand. It’s essentially just a list of all the parts in a blueprint with all their coordinates and properties.

Open the file in a text editor, and set the position of each logic gate to the same point. It helps to paint inputs and outputs, so you can identify them in the text editor and place them in different locations.

Alternatively, you can build it in the shape you want and use a blueprint editing tool to do mass parallel connections.

Another option is to use modded connection dots to see inside of a dense creation.
ex: https://scrapmechanicmods.com/m=2

Attribution
Source : Link , Question Author : CATboardBETA , Answer Author : Robotnik

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