How can I tell teammates from spies?

I’m going through the painful trial and error process of determining whether or not a player on my team is a spy or not. So far what I thought was the most successful procedure was dealing some damage; a spy usually loses cover immediately and goes for the backstab. However, this isn’t guaranteed; a spy being healed/near a dispenser/bold enough will just endure the damage without losing cover.

So — how can I “spy check”? What are conditions that let me look/test a player and say “no, this guy is legit.”


There are a number of things that will let you know immediately if an ally is a Spy or not:

  • You cannot move through enemy Spies.
  • You can attack enemy Spies with melee weapons.
  • Friendly spies without a disguise are not enemy spies. Enemy spies disguised as spies, however, always appear disguised.
  • Most weapons will not pass through enemy Spies, while they will pass through allies. An exception to this rule is the Medic’s Crusader’s Crossbow, which does stick in allies.
  • Teammates don’t take knockback from your weapons. If they do, they’re a spy.
  • Watch for allies moving the wrong speed. In particular, for Scouts, Medics, low-health Escape Plan Soldiers, and Gloves of Running Urgently Heavies who move too slowly.
  • Enemy Spies cannot enter your spawn room. Team-specific doors will also not open for them. Team-specific doors include all spawn doors and the secondary spawn door between RED spawn and point B on pl_badwater.
  • Enemy Spies cannot shoot or stab without breaking the disguise. This does not apply to the Electro-Sapper, but that only works on Engineer buildings.
  • Enemy Spies that are disguised as Spies cannot fake holding the Electro-sapper or Disguise Kit.
  • Spies burn with their team color (redish-orange for RED, bluish-orange for BLU).
  • Spies can disguise equipping weapons that mark you for death, but doing so won’t mark them for death. These includes the Gloves of Running Urgently and the Equalizer.

In addition, certain classes have weapons that help them identify Spies:


  • Mad Milk – Covers an enemy Spy in milk, making him drip white. This lasts through cloak.
  • Fan O’ War – Hitting an enemy Spy with the Fan O’ War makes a white skull appear over their head. This lasts through cloak.
  • Sandman – Hitting an enemy Spy with a baseball at medium range or longer stuns him and the word BONK appears over his head.


  • Black Box – You gain HP when you hit an enemy. This includes disguised Spies.
  • Buff Banner – You gain rage when you hit an enemy. This includes disguised Spies.


  • Anything that will set someone on fire. This includes Flamethrower, Backburner, Degreaser, Flare Gun, Detonator, and Sharpened Volcano Fragment. This lasts through cloak, except the Dead Ringer, or if the spy-cicle extinguishes them.
  • If you see a teammate on fire, try to airblast them. If they’re really teammates, you will extinguish their fire and earn one bonus point. If they never really were on your side, they will be knocked back.


  • Ullapool Caber – Hitting an enemy Spy will make it explode, but it also deals you damage.


  • Southern Hospitality – Hitting an enemy Spy will cause them to bleed. This lasts through cloak (but again not the Dead Ringer).


  • Blutsauger – You gain HP when you hit an enemy. This includes disguised Spies.

Please note that the Übersaw +25% uber effect does not trigger on disguised enemy Spies


  • Jarate – Throwing this at a Spy will immediately cover him with it, making him drip yellow. This lasts through cloak.
  • Sniper Rifle – A headshot with the Sniper Rifle will kill a Spy in one shot. Keep in mind that the hitboxes for each class are different. A fully charged bodyshot will kill a Spy in one hit.
  • Huntsman – Any shot with the Huntsman will leave an arrow sticking out of the Spy. A headshot will kill a Spy in one hit.
  • Sydney Sleeper (charged shot) – Same effect as Jarate. A fully charged Bodyshot will kill a Spy in one hit.
  • Tribalman’s Shiv – Hitting an enemy Spy will cause them to bleed. This lasts through cloak, except the Dead Ringer


  • Any of your knives (Knife, Your Eternal Reward, Conniver’s Kunai) will backstab a disguised enemy Spy. This includes bringing up the “can backstab” animation.

Last Note

Spies can avoid death if they have the Dead Ringer out. Keep that in mind and listen for the telltale zapping decloak sound.

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