How do I defeat Jormungandr, the snake/worm boss at the end of Chapter 2?

Jormungandr, the boss at the end of Magicka’s Chapter 2, has me stymied.

Vlad, who has assured me that he is not a Vampire before running off, informed me that this worm’s weak point is his head.

Well, that’s all well and good, but I can’t reliably hit his head.

What I’m doing so far:

I can stay alive pretty much indefinitely with a basic shield spell and my life regen staff, but as a war of attrition, this is going to take forever. It seems like using an Area-Effect Earth Magick will always force him to go above ground, and after that, if I’m lucky I can get off a lightning spell that might hit him for a few ticks. But this is whittling down at his health at a pretty pathetic rate, so I’m sure I’m missing something here.

Beam spells just go right through the body, and I can’t angle them upwards, Sprays have insufficient range, and my attempts to channel a ‘bomb’ type spell generally get interrupted before I can power enough range into them.

Answer

Letting Jormungandr run into barriers seems to be an effective tactic. I used stationary shields (E + right click) and stone walls (E + D + right click) and just let the worm run into them. They do pretty decent damage all by themselves. With E + 4*D you get even stronger stone walls, those work particularly well.

Just running around and covering the whole area with stone walls ensures that Jormungandr will hit something when he surfaces.

Attribution
Source : Link , Question Author : LessPop_MoreFizz , Answer Author : Mad Scientist

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