Jormungandr, the boss at the end of Magicka’s Chapter 2, has me stymied.
Vlad, who has assured me that he is not a Vampire before running off, informed me that this worm’s weak point is his head.
Well, that’s all well and good, but I can’t reliably hit his head.
What I’m doing so far:
I can stay alive pretty much indefinitely with a basic shield spell and my life regen staff, but as a war of attrition, this is going to take forever. It seems like using an Area-Effect Earth Magick will always force him to go above ground, and after that, if I’m lucky I can get off a lightning spell that might hit him for a few ticks. But this is whittling down at his health at a pretty pathetic rate, so I’m sure I’m missing something here.
Beam spells just go right through the body, and I can’t angle them upwards, Sprays have insufficient range, and my attempts to channel a ‘bomb’ type spell generally get interrupted before I can power enough range into them.
Letting Jormungandr run into barriers seems to be an effective tactic. I used stationary shields (E + right click) and stone walls (E + D + right click) and just let the worm run into them. They do pretty decent damage all by themselves. With E + 4*D you get even stronger stone walls, those work particularly well.
Just running around and covering the whole area with stone walls ensures that Jormungandr will hit something when he surfaces.