How does 2-handing a weapon affect damage?

I imagine this answer might get complicated depending on how the weapon is infused and which stats scale it, but maybe not. Obviously, I don’t really understand how one-handing vs two-handing affect things. In previous games, I’ve used Strength-scaling weapons and 2-handing had an obvious effect. How about if I’m using a fire-infused weapon, though, which removes scaling?

I’m curious about all the ways 2-handing affects damage, but most specifically how it affects weapons that don’t scale with strength.

Answer

Two-handing a weapon in DS3 works a bit differently than in previous games.

The most important change is the addition of Weapon Arts, which, depending on the weapon, can do a great deal of damage, counter, or give versatility to your moveset. In any of these cases, your offensive potential is augmented.

Two-handing a weapon also can allow you to properly equip a weapon you do not meet the strength requirement for, as two-handing will add 50% of your strength towards meeting the requirement.

Lastly, for damage output, there is an increase, but it varies from weapon to weapon.

See this Reddit thread:

Name (Strength Scaling): 1H – 2H (% Increase)
Mail Breaker (E): 32 – 36 (12.5%)
Pontiff Knight Curved Sword (D): 119 – 138 (16.0%)

Hand Axe (D): 99 – 121 (22.2%)
Astora Greatsword (D): 128 – 157 (22.6%)
Irithyll Straight Sword (D): 120 – 145 (20.8%)
Longsword (D): 102 – 126 (23.5%)
Heavy Longsword (C): 107 – 134 (25.2%)
Sharp Longsword (D): 111 – 130 (17.1%)
Raw Longsword (-): 96 – 101 (5.2%)
Broadsword (C): 112 – 137 (22.3%)
Great Club (C): 147 – 185 (25.8%)
Club (C): 90 -119 (32.2%)
Heavy Club: 110 – 140 (27.3%)
Reinforced Club (C): 94 – 123 (30.8%)
Butcher Knife (A): 90 – 127 (41.1%)
Deep Battle Axe (-): 104 – 111 (6.7%)

Attribution
Source : Link , Question Author : Sterno , Answer Author : Vemonus

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