Our empire gains +1 influence each month, and need ~50 more.
It’ll take ~50 months which is a lot of time.
So, what can one do to increase the monthly influence of an empire?
Answer
Original post:
Tech. There are several social techs providing +1 influence/month. Additionally one of thsoe provides an empire unique building with +1 /
month.Declare rivalries. You can have three rivalries, together they’ll grant 2-3 influence per month.
Complete the mandate. If you play a democratic empire (elections every few years), your elected ruler will declare a mandate (e.g.
build 4 mining stations), which will grant a significant influence
boost (lump sum of 80-200)Reduce expenses. Empire Edicts and frontier outposts cost 1 influence per month. There is also tech to reduce this cost.
Some anomalies and events may also grant influence.
Update 2019:
Since release the ways of generating influence significantly changed. The wiki provides a comprehensive list. Additionally, the factions in your empire play a major part in generating influence for you.
Addendum to the old points:
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Techs are severly reduced. Autonomous agents (for gestalt conciousness) grants +1 influence and living state (for all other races) grants +1 max influence from factions. Interstellar campaigns and galactic campaigns reduce the influence cost of claims. That’s all influence related tech left. The empire capital complex building also no longer exists.
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Rivalries are still there, but only grant 0.5 influence per rivalry.
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Mandates are still in the game, but now grant Unity, not influence.
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Empire edicts no longer cost influence per month, but a lump sum to activate for a 10 year period (baseline), outposts are now needed much more frequently than in the release version, they also cost a lump sum of influence based on the distance to your territory and have no influence upkeep.
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remains unchanged
Attribution
Source : Link , Question Author : ShloEmi , Answer Author : Dulkan