Is the world balanced around the number of players?

When I play Don’t Starve Together, I always feel like the generated world was made for a single player game.

I usually play with two friends but we usually end up starving pretty soon (20ish days) since we all try to supply on the same sources. Don’t get me wrong, we all work together so triple work (farms, beehives, spiders) should equal triple food. It doesn’t seem to add up properly since we end up lacking seeds or other basic supplies soon.
I can’t imagine if we were to be six players.
Simply because resources around us get collected more frequently and we start missing resources very soon.

We are pretty experienced players with all our solo worlds advanced so we know how to survive properly.

The only way I see around this would be to all go separate ways completely far enough to get our little personal world but then again, what is the point of playing in the same world if you play like this.

So, are the world generated with the number of players in mind or does it simply generate a similar world without thinking of how many players will play in it?


Currently it’s the same generation as single player. This is bound to change but as of now, I just set things slightly higher that DON’T reproduce.

There’s a huge thread on multiplayer servers here –

That should help 🙂

Source : Link , Question Author : PhaDaPhunk , Answer Author : Scuba_Steve

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