I have noticed that whenever the computer blocks with multiple defenders, the computer clearly decides which distribution of damage is most advantageous. It does not seem to matter what order I assign the defenders; no matter whether I assign them first, last, or in the middle, the damage will be assigned in such a way as to destroy my most important defender, leaving only the weakest defender if there isn’t enough damage to destroy all of them.
Is there a way that I can assign the damage to defenders in a similar fashion, when I am attacking? Because right now it seems to default to the least beneficial distribution for me when there is not enough damage to destroy all defenders (i.e. the weakest defenders are killed first, in rather an opposite fashion to what happens when I’m the defender). Is this biased both ways in favor of the computer, or is there a way for me to enable further control?
In the normal tabletop card-game, if there are multiple creatures blocking one creature, it’s the attacking-player who gets to choose what order to assign the damage.
In Magic 2012: DotP, when you are the attacker, by default the computer chooses an order for you (to keep the game “simple”). You can however change it so that you get to decide the order every time by going to Settings –> Advanced –> uncheck “Auto assign damage.”