MULEs vs Scanner Sweeps, best use for Command Center energy?

Obviously if I am supply blocked and in a pinch I would use the supply add-on but unless I screw up and become supply blocked I generally won’t so I’ll focus this question on MULE vs Scanner Sweep.

I noticed that most people tend to say it’s all about the MULE, however I tend to have a lot of success just saving up the energy for scouting as I’ve found that intel is EVERYTHING. Another great thing about the scanner sweep is for looking before you leap when moving in an army. To me it’s just been better to save the energy for the scanning unless say I get harassed and lose some workers so I throw down a MULE to compensate.



I’m going to drop some statistics and draw conclusions from them:

  • Barracks -> 150 Minerals
  • Minerals Harvested by a MULE over its life time -> 240-270
  • Cost of a Supply Depot -> 100 Minerals

Ignoring the fact that a Scan also provide detection vs invisible units, the Orbital Command basically has 3 possible uses. I can use it to Scout; I can use it to build supplies; I can use it to Harvest. You’ll notice that it is that harvesting that tends to provide the most supplies. In fact, even when we take the build time of a Barracks into account (60 seconds) and assume the SCV would have been able to get minerals during its build time (which is not true in a saturation situation), it is still more cost effective to build a Barracks and fly it over than to waste a MULE on a scan.

Now I’m not advocating never scanning; the ability to detect invisible units justifies keeping extra energy on hand for this purpose; but you should consider the implications of not using a MULE. Because MULEs can harvest from patches while an SCV is harvesting from them, your scan is essentially costing 240 Minerals.

Source : Link , Question Author : MetaMagnate , Answer Author : tzenes

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