Book and resource about vanilla OpenGL ES 2.0 development [closed]

Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it’s on-topic for Game Development Stack Exchange. Closed 4 years ago. Improve this question I found this book but it talks about an SDK created by the author rather than pure simple OpenGL ES 2.0; … Read more

Can I use a shader with 2 different textures in Cocos2D (x)?

We are evaluating a variety of different graphic engines for use in our game and we want to be able to use 2 different textures for many of our sprite maps. One sprite map would be the standard RGBA values and the other sprite map would contain normal data for these sprites. To be clear, … Read more

Texture loading: Everything at once OR un-/loading the needed assets? [duplicate]

This question already has an answer here: When should I load assets for optimal performance? (1 answer) Closed 6 years ago. Good evening. We’ve been developing quite a huge game for android on the basis of AndEngine. So we have a lot of assets to load, especially textures. At the moment everything (sound, textures etc) … Read more

Does anyone know what technique was used in Minecraft to create shadows? [closed]

Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it’s on-topic for Game Development Stack Exchange. Closed 6 years ago. Improve this question Specifically I want to know the technique used to render shadows under animals and players. I would like to create shadows … Read more

OpenGL ES God Ray Precision error

I have encountered the following (i think) precision error. (missing link need 10 rep) My source of inspiration was: (missing link need 10 rep) On the PC everything works fine, but on android it shows those weird squares. I had the same problem with a procedurally masked sprite. When the radius of the circle was … Read more

When I add in Java transformationMatrix I can’t see images? [closed]

Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it’s on-topic for Game Development Stack Exchange. Closed 5 years ago. Improve this question When I add in Java transformationMatrix I can’t see images moving but when I remove it I can see why and … Read more

how to temporarily turn off/on multisampling for an OpenGL ES 2.0 render context in Android?

In my OpenGL ES 2.0 Android app, I render to an EGL surface with >= 2 samples; I obtain this surface by passing: EGL14.EGL_SAMPLES, 2 as part of the attribute_list argument for egl.eglChooseconfig() in my GLSurfaceView.EGLConfigChooser. (How) can I temporarily turn off multisampling for this render context? For example, I sometimes use the same render … Read more