opengl, Black lines in-between tiles
When its translated in an integral value (1,2,3, etc….), there are no black lines in-between the tiles, it looks fine. But when it’s translated to a non-integral (1.1, 1.5, 1.67), there are small blackish lines between each tile (I’m imagining that it’s due to subpixel rendering, right?) … and it doesn’t look pretty =P So… … Read more