I’ve seen numerous different status effects pop out of enemies. Some are somewhat self explanatory, but others are not. A few of the effects I have seen:
- Snared
- Rooted
- Block
- Attack Slowed
- Frozen
- Immune
Some of these, such as Immune, are pretty obvious at first, but “Immunity” in Diablo 2 was simply very high resistance that could be reduced enough to break the immunity. What do these status effects actually mean and what others are there?
Answer
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Snared: Your character is slowed down. The magnitude of the slow effect varies depending on what’s doing the snaring.
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Rooted: Unable to move from your current position.
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Attack Slowed: You swing your weapons more slowly.
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Chilled: Snared + Attack Slowed
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Frozen: Mostly the same as stunned, but certain skills, like the Wizard’s Frost Nova’s Shatter Rune, cause frozen enemies to behave differently. Frozen enemies leave no corpse.
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Immune: Immune to whatever status effect you’re trying to apply. This can be knockback, stun, snared, or any other status effect, depending on the individual in question. Bottom line – one or more of your status effects isn’t “sticking”, so to speak. Unlike Diablo II, no monster in Diablo III is supposed to be immune to a damage type (though they might have high resistances).
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Knockback: Physically moves the target away from the origin of the attack.
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Stunned: Rooted, and unable to attack.
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Charmed: Fight other monsters instead of the player
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Feared: Running in fear, unable to take action or control direction of movement.
Attribution
Source : Link , Question Author : Community , Answer Author : Raven Dreamer