What is the formula for damage mitigation in Ingress?

How does damage mitigation work on a portal? I heard that links and shields make it sturdier and harder to take down, but exactly what’s the math behind this?


The mitigation stacks additively and its damage reduction is hard-capped at 95%.
1 mitigation = 1% reduced damage. The mitigation can go over 95, but the extra damage reduction won’t apply. Apart from mitigation, a shield has a mysterious property called Stickiness. It is said, that it might affect the destructibility of a deployed shield.

Shield Type         Mitigation  Stickiness
Common shield       30          0
Rare shield         40          150k
Very Rare shield    60          450k
Very Rare "AXA"     70          800k
     *the Ultra Link mod increases mitigation from links by 50 %

Portal defense boost based on number of links

A portal with 4 VR shields and with 10 links has 66 100 180 260 300 mitigation, BUT reduces only 95% damage. The extra shields have only the meaning of reserves, when some get destroyed.
It is wise to support shielded portal’s defense with links.

The % damage reduction in action

An L8 burster with 2700 damage will do:
*Take a closer look at the defense effect of 80-95%

shield type  defense     damage
-            0%          2700
CS           30%         1890
RS           40%         1620
VRS          60%         1080
AXA          70%         810
RS + RS      80%         540
VRS + CS     90%         270   (same as 3x CS)
VRS + RS     95%         135   (same as 2x CS + RS)

damage reduction effectiveness

I am leaving the following only for historical reasons

first version

# IMPORTANT! # for old players

If you are an old player and you don’t use shields much or you didn’t play long time for some reason, it may happen that you will have OLD + NEW shields in your inventory. Don’t know why it works like that, but if you drop all the shields of same rarity and pick them up again, they will get renewed.
C: 6->10, R: 8->20, VR: 10->30
*do not bother yourself with common shields though, it is only worthy for R and VR S.

EDIT 1 (7 Mar 2014)

The shield strength changed once again, from 10,20,30 to 20,30,50. As far as I can tell, all old shields are renewed automatically without the need of dropping them. I am leaving the hint for historical reasons.

EDIT 2 (3 Jun 2014)

New shield strength 🙂 – from 20,30,50 to 30,40,60. All shields are renewed automatically. Already deployed shields remain with old stats.

EDIT 3 (21 Dec 2014) – AXA shield

New shield type was introduced as a result of sponsorship deal with the international investment banking firm AXA. The so called AXA Shield is very rare and its mitigation is 70. More reading here…

EDIT 4 (4 Feb 2015)

Significantly increased values for stickiness started to show for newly placed shields in the JSON answer in intel. (Reddit: Shield stickiness gone mad in IITC.)

Shield Type         Old   New
Common shield       30    0
Rare shield         40    150000
Very Rare shield    60    450000
Very Rare "AXA"     70    800000

EDIT 5 (20 Jun 2015) – Ultra Link mod

New sponsored item SoftBank Ultra Link was introduced during the end of Persepolis anomaly. It is said to grant additional 50 % of mitigation from links. It’s not known (yet) whether this effect stacks with multiple ULamps used.

          1   ->  6   ->  40
without:  +18 ->  +50 ->  +66.8
with UL:  +27 ->  +75 ->  +100 (surpasses the 95 hardcap)

Apart from the mitigation, the UL mod increases the maximum of outgoing links by 8 to a total of 40 outgoing links when using 4x UL (stacks additively), and increases the linkable range 5 times (diminished stacking). (to compare: RLA 2x, VRLA 7x)

Source : Link , Question Author : Stupid.Fat.Cat , Answer Author : Qwerty

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